Campaign introduction and races
My campaign is in two worlds.
You guys are from World 1 and start in World 2... though feel free to make a character that is from world 2.
World 1 is more forested, World 2 more deserty.
Much of both worlds is unexplored.
Races
World 1 (from most to least common).
Goblinoids (not a player race)
These top 3 PC races are about the same in number
Eladrin
Halflings
Dwarfs
These 2 are about 1/3 in number of the "big three"
Humans
Elfs
Kobolds (rare)
those Dragon people (rare)
Half-elfs (very rare)
Orks (very rare, not a player race)
Eladrin, Dwarfs and Elfs tend not to live together, but with humans and halflings living with all 3. In such communities, the noble will be of the dominant race (so, eladrin, dwarf or elf). Of those 3, elf communities have the least amount of humans/halflings. Dwarfs live in the mountains, elfs in the forest, Eladrin in flying cities that migrate. Eladrin and dwarfs get along fine (live apart more due to where they like to live). Eladrin and elves not so much... Eladrin are "magic rivendel elves", elves are "forest, mirkwood elves". They are the same race, they just have different lifestyles/values. Half-elf have characteristics of both elves/eladrin and humans, but are their own race - they aren't the result of interbreeding, though they might once have been. There are also a few cities that are truly multicultural, one of which the PCs comes from.
Incidentally, another thing about this campaign is the characters start off as mid-teen level 3.5 characters. We won't actually play as such, but I want the beginning characters crafted as it they had been rolled over to the new edition, but starting at zero. It doesn't make sense now, but it will. 8)
This world has a pantheon of 4 gods:
Father - dwarf - fire - justice, construction, war (lawful good)
Mother - Elf/Eladrin - earth - growth, health, prosperity (neutral good)
Daughter - halfling - water - the arts, curiousity, change (chaotic> good)
Son - human - air - magic, chance, trickery (neutral - which neutral depends on what facet of his personality is involved)
World 2 (from most to least common)
Humans
Kobolds
Dragon peoples
Halflings
Eladrin
Dwarfs
Gnomes (very rare)
Half-elfs (very rare)
Most nobles are human or dragon-kin
This world has a crazy pantheon of goods, representing a more balanced view of emotions/values - so include evil gods as well.
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