Friday, September 2, 2011

Ferbin

We have arrived at Ferbin.

There is a large and Fascinating flying building powered by a double Helix propulsion system.
Lord Tweedsbury, head of the Barreran diplomatic delegation is here.

It appears that the people of Ferbin are being affected by mental disabilities. I’m not overly concerned by this and, regardless; don’t seem to be currently affected. Voss is concerned that it is the actions of the daughter so I suspect that he has been rendered paranoid.

Ferbin has been going through a magical renaissance for the last 25 years propted by the possibility (the large flying building) but, unfortunately, access is restricted by the council of 12 eyes.

We are headed to some goblinoid ruins outside of town where older (possibly Colubrian) ruins have been found.

I’m sure everything will work out.

We have encountered some Colubrians with powers to turn creatures to stone. As expected, no difficulties were had.

An idea has come to me; if I were to invert the Grotius Cube it would be able to expel a massive amount of energy. I think I have the idea for the basic layout. All I need are some focusing cones… Perhaps the underused pages of my spellbook. The paper is arcanely reinforced which will allow them to hold the necessary charge. They will, of course, be consumed in the process but the resulting revelations will be worth it. I suspect that I should have no difficulty controlling the energy discharge.

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