The Citadel
Now we must pass through the Hall of Heroes in order to get
to the seat of power, the Citadel.
Within the Hall, old stains of blood have become fresh pools
of blood. Ghosts of gladiatorial combat in the center of hall fight, cheered on
by other soldier ghosts. The ghosts actually seem to represent parts of the
room itself, memory of the room’s past. Upon defeat, the room faded back to its
original faded state.
We moved through the Hall and into the keep on the top of
the Citadel. We are coming across the remains of a battle from several decades
ago (approximately 50 years). Some of
the bodies appeared to have suffered from energy drain. The timing of this
battle matches approximately with when the Shadow enveloped this area.
The remains of fighting gets increasingly dense as we continue.
There is sign of arcane magic having been used. This would be a sign of arcane
magic in use slightly before other places we have seen. The signs of fighting
reach their thickest outside the audience chamber and control room of the
Aerie.
The audience chamber is guarded by the Nefleheim household
guard who are ghosts. The guard reacted to us as if we were undead and attacked
us on sight. The mirrors surrounding the room reflect their belief (showing us
as undead and them as alive). We dispatched the guards and are preparing to
enter the control room.
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