Saturday, June 2, 2012

The Citadel


Now we must pass through the Hall of Heroes in order to get to the seat of power, the Citadel.

Within the Hall, old stains of blood have become fresh pools of blood. Ghosts of gladiatorial combat in the center of hall fight, cheered on by other soldier ghosts. The ghosts actually seem to represent parts of the room itself, memory of the room’s past. Upon defeat, the room faded back to its original faded state.

We moved through the Hall and into the keep on the top of the Citadel. We are coming across the remains of a battle from several decades ago (approximately 50 years).  Some of the bodies appeared to have suffered from energy drain. The timing of this battle matches approximately with when the Shadow enveloped this area.

The remains of fighting gets increasingly dense as we continue. There is sign of arcane magic having been used. This would be a sign of arcane magic in use slightly before other places we have seen. The signs of fighting reach their thickest outside the audience chamber and control room of the Aerie.

The audience chamber is guarded by the Nefleheim household guard who are ghosts. The guard reacted to us as if we were undead and attacked us on sight. The mirrors surrounding the room reflect their belief (showing us as undead and them as alive). We dispatched the guards and are preparing to enter the control room.

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